Dungeons and dragons монстр мануал

The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.

The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

AWARDS

ENnie Awards:
The winners of the 2015 ENnie Awards, an annual fan-based celebration of excellence in tabletop roleplaying gaming, were announced at this year’s Gen Con.

  • Winner (Gold): Best Interior Art: Dungeons & Dragons (Monster Manual)
  • Winner (Gold): Best Monster/Adversary: Dungeons & Dragons (Monster Manual)
  • Winner (Gold): Best Electronic Book: Dungeons & Dragons (Basic Rules)
  • Winner (Gold): Free Product: Dungeons & Dragons (Basic Rules)
  • Winner (Gold): Fan’s Choice for Best Publisher: Wizards of the Coast

Origins Awards:
The winners of the 2015 Origins Awards were selected by the Academy of Adventure Gaming Arts & Design, presented at the Origins Game Fair in Columbus, Ohio.

  • Winner: Best Role Playing Supplement: Dungeons & Dragons (Monster Manual
  • Winner: Fan Favorites: Best Role Playing Supplement: Dungeons & Dragons (Monster Manual)

Monster Manual Errata | Challenging Rating Index

Monster Manual

MonsterManual-1stEdAD&D-Cover.jpg

Cover of the original Monster Manual

Author Gary Gygax
Genre Role-playing game
Publisher TSR

Publication date

December 1977
Media type Print (Hardback)
Pages 112
ISBN 0-935696-00-8 (4th printing)

Dewey Decimal

794
LC Class GV1469.D8G93 1979

The Monster Manual (MM) is the primary bestiary sourcebook for monsters in the Dungeons & Dragons (D&D) fantasy role-playing game, first published in 1977 by TSR. The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D. Creature descriptions include game-specific statistics (such as the monster’s level or number of hit dice), a brief description of its habits and habitats, and typically an image of the creature. Along with the Player’s Handbook and Dungeon Master’s Guide, the Monster Manual is one of the three «core rulebooks» in most editions of the D&D game. As such, new editions of the Monster Manual have been released for each edition of D&D. Due to the level of detail and illustration included in the 1977 release, the book was cited as a pivotal example of a new style of wargame books. Future editions would draw on various sources and act as a compendium of published monsters.

History of the Monster Manuals[edit]

Inspiration[edit]

Games scholar Jaroslav Švelch saw the Monster Manual modelled after «medieval bestiaries, only with more precise figures»: «Whereas medieval bestiaries attempted to situate unknown creatures within what was the known system of nature, games like Dungeons & Dragons created simulated natures of their own and populated them with creatures that followed their artificial laws and conditions.»[1]

Early Dungeons & Dragons[edit]

The first D&D boxed set did not have a separate Monster Manual but provided listings for monsters in Book 2: Monsters and Treasure, one of the included booklets.

After the series was separated into basic and advanced games, the basic game continued to be published in level-based boxes. Monsters of the appropriate level were included in the rulebooks for the various basic game sets (the Basic, Expert, Companion, Master, and Immortal sets). These monsters were later collected in the Rules Cyclopedia, which replaced higher-level the boxed sets, and the Creature Catalogue.

Advanced Dungeons & Dragons[edit]

Original Monster Manual[edit]

The first publication bearing the title Monster Manual was written by Gary Gygax and published in 1977 as a 108-page book.[2] It was the first hardcover book for any D&D game[3][4] and the first of the core manuals published for the new Advanced Dungeons & Dragons (AD&D) version of the game.[2][5] The Monster Manual was a supplement to the game, intended to describe the standard monsters used in AD&D.[2] The book was a compendium of more than 350 monsters. Some monsters were new—others were compiled and revised from older sources such as Monsters and Treasure, Greyhawk, Blackmoor, Eldritch Wizardry, The Strategic Review and Dragon magazine.[3] Each monster was listed alphabetically with a comprehensive description and full statistics and was, in many cases, supported by an illustration.[3]

The cover of the original printing was illustrated by David C. Sutherland III. A softcover version of the Monster Manual was printed in the United Kingdom by Games Workshop in 1978.[2] When the book was reprinted in 1985 it featured new cover art by Jeff Easley.[2] The book remained relatively unchanged throughout its fifteen printings up to 1989. Minor changes during the print run included a cover art change to match a new logo and house style, and some minor corrections introduced in the 1978 printings.

The first edition Monster Manual included topless portrayals of some of its female monsters, such as the succubus, Type V demons, lamia, and sylph. The first edition was also the first appearance of the mimic.

In 1999, a paperback reprint of the first edition was released.[6]

The first edition Monster Manual was reproduced as a reprint in 2012.[7]

Monster Manual was also reviewed by Don Turnbull who felt that «this manual deserves a place on every D&D enthusiast’s bookshelf», and praised the explanatory text, stating that it «amplifies, where necessary, [the game statistics] and the result is the most comprehensive listing of D&D monsters you will find, presented in a clarity which is unfortunately all too rare in other sources.»[3] Turnbull noted some minor printing errors and felt that some of the drawings were not as good as others, but felt that the book’s quality «is as high as one can reasonably expect in such a complex matter».[3] Turnbull concluded by saying «I can do no more than heap high praise on the Monster Manual. If every DM and every player didn’t buy it, I would be very surprised. It is without doubt the best thing that TSR have produced so far.»[3] Lawrence Schick, author of Heroic Worlds, commented that «As nothing is easier to design than new monsters, it has spawned a host of imitations.»[2] Games journalist David M. Ewalt commented that the «Advanced Dungeons & Dragons Monster Manual may have been a rush job, but its quality is undeniable.[…] The Monster Manual succeeded not just as a game supplement but by elevating the D&D rule book to fetish object. […] The book became a beloved companion to a generation of gamers, something they came back to again and again.»[8]

Reviews[edit]
  • Casus Belli #45 (June 1988)[9]

Fiend Folio[edit]

Fiend Folio was published by TSR, Inc. Fiend Folio was primarily made up of monsters described in the «Fiend Factory» feature of White Dwarf and from various D&D modules, while some were original creations. It introduced several popular monsters to the D&D game including drow, githyanki, githzerai, slaad, and death knights. It also featured monsters that were widely ridiculed, such as the flumph, one of the few non-evil creatures presented in the volume.

Monster Manual II[edit]

Monster Manual II was a 160-page hardcover book published in 1983, also credited solely to Gygax.[2] The book was a supplement describing over 250 monsters, most with illustrations. Many of the monsters were drawn from scenario modules.[2] The book included random encounter tables for dungeon and wilderness settings built from the Monster Manual, Fiend Folio, and Monster Manual II.[2] Some of its contents were taken from various AD&D adventure modules, in particular quite a number from S4: Lost Caverns of Tsojcanth, and a dozen new devils that had been first published in the pages of Dragon magazine. Like the Fiend Folio before it, the monsters in Monster Manual II listed the experience point value for each monster within the entry. The Monster Manual II along with the First Edition Unearthed Arcana book featured quite a number of monsters, races, and places from Gary Gygax’s home Greyhawk campaign world.

Advanced Dungeons & Dragons 2nd Edition[edit]

The Monstrous Compendium superseded the Monster Manual with the release of AD&D 2nd edition.[2] The Compendium was a binder of looseleaf sheets, rather than a hardback book. The first two volumes contained the core monsters of the game. These were followed by many appendices that contained extra monsters for particular campaign settings.

The format was intended to help Dungeon Masters (DM) keep handy only the monster statistics needed for a particular game session, as well as to greatly expand the information about each monster, as each was given at least one full page. It would also mean they would only need to purchase core volumes and appendix volumes for the campaigns they wanted, rather than getting a mix of monsters in books. However, the binder format ultimately proved impractical for two main reasons. First, looseleaf pages were not as durable as the hardcover format. As it was a frequently used game aid this was a serious concern. Second, TSR routinely printed different monsters on each side of a sheet, making it impossible to keep monsters in strict alphabetical order.

In 1993, the Monstrous Manual was released,[4] compiling all monsters from the first two volumes of the Monstrous Compendium plus many monsters from other sources into a 384-page hardcover book edited by Doug Stewart. More Monstrous Compendium appendices were released as a supplements to the Monstrous Manual in the form of paperback books. They included updated reprints of loose leaf Monstrous Compendium Appendices and new volumes.

Dungeons & Dragons 3rd edition[edit]

The Monster Manual for the third edition of D&D was released on October 1, 2000 as the third of three core books of the system. Monte Cook, Jonathan Tweet, and Skip Williams all contributed to the third edition Monster Manual.[10] Williams is credited with the design of the book. The updates were not intended to make major changes, only to update older monsters to third edition rules. According to Williams, «the first item on the agenda was combing through the game’s twenty year collection of monsters, and deciding which ones were going into the book… The design team decided to focus on creatures that fit well into classic dungeon style adventures, with extra emphasis on creatures we felt the game needed.»[11] In 2001 Monster Manual won the Origins Award for Best Graphic Design of a Roleplaying Game, Adventure, or Supplement 2000.[12] One reviewer for Pyramid called it «…an essential reference book, and it is a bargain…»[13]

The next volumes, Monster Manual II and Fiend Folio were new monster-specific rulebooks. They contain mostly updated monsters from the sourcebooks of earlier editions, though some monsters have almost no overlap with those of their first edition namesakes. There were no new versions of Monster Manual II or Fiend Folio for the 3.5 edition of D&D, although update errata for both volumes and for the original third edition Monster Manual are available for download from the publisher’s website.[14]

Reviews[edit]

  • Backstab #24[15]
  • Envoyer #52[16]

Dungeons & Dragons version 3.5[edit]

In July 2003, the Monster Manual was revised and released again for D&D v 3.5. The revision was done by Rich Baker and Skip Williams. The 3.5 revision has a slightly different entry on each monster than 3rd edition. Notably, each monster’s attack has been divided into attack and full attack entries.[17] When asked about the hardest part in revising the book, Rich Baker replied: «The hardest part of the job was probably the sheer volume of the work we needed to do. There are hundreds of monster entries, and each monster has a couple dozen data points to examine and check.»[18] Some creatures from the Psionics Handbook and the third edition Manual of the Planes were added to the revised book.[17] Further revision included the addition of an enhanced version of most monsters as an example of advancement (usually either with a template or with class levels). Many monsters also included instructions on how to use them as player characters.

The Monster Manual v 3.5 was reproduced as a premium reprint on September 18, 2012.[19]

Reviews[edit]

  • SF Site[20]

Monster Manual III[edit]

Monster Manual III was published in September 2004, and was designed by Rich Burlew, Eric Cagle, Jesse Decker, Andrew J. Finch, Gwendolyn F.M. Kestrel, Rich Redman, Matthew Sernett, Chris Thomasson, and P. Nathan Toomey. This Monster Manual is notable for its descriptions of where the monsters might be found in the Eberron and Forgotten Realms campaign settings.[21] Chris Perkins explained: «Almost all of the monsters in the Monster Manual III are new. We didn’t want to give gamers a bunch of beasties they’d already seen, and we found several interesting monster niches to fill.[22]

Monster Manual IV[edit]

Monster Manual IV, published July 2006, was designed by Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Matthew Sernett, Eric Cagle, Andrew Finch, Christopher Lindsay, Kolja Raven Liquette, Chris Sims, Owen K.C. Stephens, Travis Stout, JD Wiker, and Skip Williams. This book was also published in the v3.5 format and used the new stat block format that was introduced in the Dungeon Master’s Guide II. Monster Manual IV contained fewer actual monsters than Monster Manual II and III, but had sample lairs and encounters for them, gave stats for classes and templates applied to old creatures, and full page maps. The book also ties into the «Year of the Dragons» theme that Wizards of the Coast planned out for 2006 with the Spawn of Tiamat, yet contains no new monsters that are considered true dragons.

Special Edition Monster Manual[edit]

In October 2006, the Special Edition Monster Manual was released, completing the set of special edition core rulebooks started in 2004 to commemorate the 30th anniversary of D&D. Like the others, this book was leather-bound with silver-gilt edges and a cloth bookmark. The book was expanded with some new information, 31 new illustrations, and a new index. All collected errata up to its release date were included in this revision.[23]

Monster Manual V[edit]

Monster Manual V was released in July 2007, with David Noonan as lead designer, and additional design by Creighton Broadhurst, Jason Bulmahn, David Chart, B. Matthew Conklin III, Jesse Decker, James «Grim» Desborough, Rob Heinsoo, Sterling Hershey, Tim Hitchcock, Luke Johnson, Nicholas Logue, Mike McArtor, Aaron Rosenberg, Robert J. Schwalb, Rodney Thompson, and Wil Upchurch. This book was published in the same format as the Monster Manual IV, featuring lairs and tactics and, like III and IV, detailing how these new monsters fit into Eberron and Forgotten Realms.

Dungeons & Dragons 4th edition[edit]

The D&D 4th edition Monster Manual was released with the other core books on June 6, 2008. It featured the demon prince Orcus on the cover. The book was designed by Mike Mearls, Stephen Schubert, and James Wyatt.

Monster Manual 2 was released on May 20, 2009 with Demogorgon on the cover; Monster Manual 3 was released on June 15, 2010 featuring Lolth on its cover.

Monster Vault was released November 16, 2010 and featured monsters introduced in the Monster Manual revised to the new format that was introduced in Monster Manual 3. Monster Vault: Threats to the Nentir Vale was released June 28, 2011 and re-introduced a few new monsters as well as several related to the setting of Nentir Vale. All volumes of the Monster Vault are parts of the Dungeons & Dragons Essentials line of 4th edition D&D products.

Reviews[edit]

  • Pyramid[24]

Dungeons & Dragons 5th edition[edit]

On September 30, 2014, the D&D 5th edition Monster Manual was the second core book released for the new edition.[25] On the staggered release schedule, Jeremy Crawford wrote «our small team couldn’t finish the books at the same time and also ensure their high quality. […] We could either stagger their releases, or we could sit on the books until all three were finished».[26] Crawford and Mike Mearls co-lead design for the Fifth Edition of Dungeons & Dragons. The cover depicts the beholder Xanathar attacking adventurers in the Underdark.

Reception[edit]

In Publishers Weekly’s «Best-selling Books Week Ending October 13, 2014», Monster Manual was #5 in «Hardcover Nonfiction» and sold 16,956 units.[27]

In a review of Monster Manual in Black Gate, Scott Taylor said «In all, this is a very sharp book in the gaming ‘Big Three’ (Players Handbook, DMG, and MM), and anyone looking to take on the challenge of 5E will be happy with what they’ve invested in.»[28]

The 5th edition Monster Manual won the 2015 Origins Award for Best Role Playing Supplement and Fan Favorite Role Playing Supplement.[29] The book won two 2015 gold ENnie Awards: «Best Monster/Adversary» and «Best Interior Art».[30]

Reviews[edit]

  • Casus Belli (vol. 4, Issue 12, Nov/Dec 2014)[31]

References[edit]

  1. ^ Švelch, Jaroslav (2013). «Monsters by the numbers: Controlling monstrosity in video games». In Levina, Marina; T. Bui, Diem-My (eds.). Monster Culture in the 21st Century: A Reader. Bloomsbury Publishing. p. 197. ISBN 978-1-4411-9326-1.
  2. ^ a b c d e f g h i j Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 106–107. ISBN 0-87975-653-5.
  3. ^ a b c d e f Turnbull, Don (August–September 1978). «The Open Box, The Monster Manual». White Dwarf (8): 16–17.
  4. ^ a b «The History of TSR». Wizards of the Coast. Archived from the original on September 24, 2008. Retrieved August 20, 2005.
  5. ^ «Dungeons & Dragons FAQ». Wizards of the Coast. Archived from the original on October 2, 2008. Retrieved October 3, 2008.
  6. ^ Fogens, M. (August 1999). «Classic AD&D books are back». InQuest Gamer. No. 52. Wizard Entertainment. p. 20.
  7. ^ «Wizards Is Reprinting the AD&D Core Books!». Wired. ISSN 1059-1028. Retrieved September 2, 2021.
  8. ^ Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. pp. 137–138. ISBN 978-1-4516-4052-6.
  9. ^ «Têtes d’Affiche | Article | RPGGeek».
  10. ^ «Profiles: Monte Cook». Dragon. Renton, Washington: Wizards of the Coast (#275): 10, 12, 14. September 2000.
  11. ^ Ryan, Michael G. (October 2000). «ProFiles: Skip Williams». Dragon. Renton, Washington: Wizards of the Coast (#276): 12, 14, 16.
  12. ^ «2000: List of Winner». Origins Game Fair. Academy of Adventure Gaming Arts and Design. Archived from the original on January 5, 2008. Retrieved December 24, 2007.
  13. ^ Shafer, Scott (October 20, 2000). «Pyramid Picks: Monster Manual (WotC) and Creature Collection (Sword & Sorcery Studios), for D&D3/d20». Pyramid. Steve Jackson Games. Retrieved December 24, 2007.
  14. ^ «D&D v.3.5 Accessory Update Booklet». Wizards.com. 2003. Archived from the original on August 11, 2003.
  15. ^ Croitoriu, Michaël (November 2000). «Monster Manual». Backstab (in French). 24: 76. Retrieved September 7, 2021.
  16. ^ «D&D: Monster Manual».
  17. ^ a b Ehrbar, Steven E. (August 22, 2003). «Pyramid Review: Monster Manual v.3.5 (for Dungeons & Dragons)». Pyramid. Steve Jackson Games. Retrieved December 24, 2007.
  18. ^ Ryan, Michael (July 4, 2003). «Product Spotlight: D&D 3.5». Wizards of the Coast. Archived from the original on August 11, 2003. Retrieved August 11, 2013.
  19. ^ «3.5 Edition Premium Monster Manual». Wizards of the Coast. Archived from the original on August 30, 2012. Retrieved June 24, 2013.
  20. ^ Thibault, Mike (2003). «Player’s Handbook: Core Rulebook I — Dungeon Master’s Guide: Core Rulebook II — Monster Manual: Core Rulebook III». SF Site. Retrieved March 23, 2023. The latest version of the Dungeons and Dragons game [edition 3.5] is in stores now […], the monsters have been assigned more realistic challenge ratings and some powers have been altered slightly or changed.
  21. ^ Honeywell, Steve (January 21, 2005). «Pyramid Review: Monster Manual III (for Dungeons & Dragons)». Pyramid. Steve Jackson Games. Retrieved December 24, 2007.
  22. ^ Ryan, Michael (September 3, 2004). «Product Spotlight: Monster Manual III». Wizards of the Coast. Archived from the original on September 15, 2004. Retrieved August 12, 2013.
  23. ^ «Wizards.com». Archived from the original on November 16, 2006.
  24. ^ «Pyramid: Pyramid Reviews: Dungeons & Dragons 4th Edition — Player’s Handbook, Dungeon Master’s Guide, & Monster Manual».
  25. ^ «Monster Manual | Dungeons & Dragons». dnd.wizards.com. Archived from the original on August 10, 2015. Retrieved June 21, 2020.
  26. ^ Hall, Charlie (December 8, 2014). «D&D’s last core book is your comprehensive guide to breaking the rules». Polygon. Retrieved June 20, 2020.
  27. ^ «Publishers Weekly Bestseller Lists | Back Issue 10/13/2014». www.publishersweekly.com. Retrieved June 21, 2020.
  28. ^ «Art of the Genre: A Review of the 5E Monster Manual and its Place in D&D Product History – Black Gate».
  29. ^ «2015 Origins Award Winners».
  30. ^ «2015 ENnie Award Winners». ENNIE Awards. August 12, 2015. Archived from the original on March 8, 2019. Retrieved June 21, 2020.
  31. ^ «Monster Manual: Une superbe ménagerie du bizarre | Article» (in French). RPGGeek.

External links[edit]

  • Detailed information on the 1st Monster Manual and differences between printings
  • 3rd Edition Monster Manual at Wizards of the Coast website
  • 4th Edition Monster Manual at Wizards of the Coast website
  • 5th Edition Monster Manual Archived August 10, 2015, at the Wayback Machine at Wizards of the Coast website
    • Errata: Monster Manual
    • Monsters by Challenge Rating

The Monster Manual (MM) is the primary bestiary sourcebook for monsters in the Dungeons & Dragons (D&D) fantasy role-playing game, first published in 1977 by TSR. It includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D. It describes each with game-specific statistics (such as the monster’s level or number of hit dice), and a brief description of its habits and habitats. Most of the entries also have an image of the creature. Along with the Player’s Handbook and Dungeon Master’s Guide, it is one of the three «core rulebooks» in most editions of the D&D game. Several editions of the Monster Manual have been released for each edition of D&D. It was the first hardcover book of the D&D series. Due to the level of detail and illustration included, it was cited as a pivotal example of a new style of wargame books. Future editions would draw on various sources and act as a compendium of published monsters.

History of the Monster Manuals[]

Early Dungeons & Dragons[]

The first D&D boxed set did not have a separate Monster Manual but provided listings for monsters in Book 2: Monsters and Treasure, one of the included booklets.

After the series was separated into basic and advanced games, the basic game continued to be published in level-based boxes. Monsters of the appropriate level were included in the rulebooks for the various basic game sets (the Basic, Expert, Companion, Master, and Immortal sets). These monsters were later collected in the Rules Cyclopedia, which replaced higher-level the boxed sets, and the Creature Catalogue.

Advanced Dungeons & Dragons[]

Original Monster Manual[]

The first publication bearing the title Monster Manual was written by Gary Gygax and published in 1977 as a 108-page book.[1] It was the first hardcover book for any D&D game,[2][3] and the first of the core manuals published for the new Advanced Dungeons & Dragons (AD&D) version of the game.[1][4] The Monster Manual was a supplement to the game, intended to describe the standard monsters used in AD&D.[1] The book was a compendium of more than 350 monsters. Some monsters were new—others were compiled and revised from older sources such as Monsters and Treasure, Greyhawk, Blackmoor, Eldritch Wizardry, The Strategic Review and Dragon magazine.[2] Each monster was listed alphabetically with a comprehensive description and full statistics and was, in many cases, supported by an illustration.[2]

The cover of the original printing was illustrated by David C. Sutherland III. A softcover version of the Monster Manual was printed in the United Kingdom by Games Workshop in 1978.[1] When the book was reprinted in 1985 it featured new cover art by Jeff Easley.[1] The book remained little changed throughout its fifteen printings up to 1989. Minor changes during the print run included a cover art change to match a new logo and house style and some minor corrections introduced in the 1978 printings.

The first edition Monster Manual notably included topless portrayals of some of its female monsters, including the succubus, Type V demons, lamia, and sylph. The first edition was also the first appearance of the mimic.

The 1st edition Monster Manual was reproduced as a premium reprint on July 17, 2012.[5]

Monster Manual was also reviewed by Don Turnbull who felt that «this manual deserves a place on every D&D enthusiast’s bookshelf», and praised the explanatory text, stating that it «amplifies, where necessary, [the game statistics] and the result is the most comprehensive listing of D&D monsters you will find, presented in a clarity which is unfortunately all too rare in other sources.»[2] Turnbull noted some minor printing errors and felt that some of the drawings were not as good as others, but felt that the book’s quality «is as high as one can reasonably expect in such a complex matter».[2] Turnbull concluded by saying «I can do no more than heap high praise on the Monster Manual. If every DM and every player didn’t buy it, I would be very surprised. It is without doubt the best thing that TSR have produced so far.»[2] Lawrence Schick, author of Heroic Worlds, commented that «As nothing is easier to design than new monsters, it has spawned a host of imitations.»[1]

Fiend Folio[]

Main article: Fiend Folio

Fiend Folio was published by TSR, Inc. Fiend Folio was primarily made up of monsters described in the «Fiend Factory» feature of White Dwarf and from various D&D modules, while some were original creations. It introduced several popular monsters to the D&D game including drow, githyanki, githzerai, slaad, and death knights. It also featured monsters that were widely ridiculed, such as the flumph, one of the few non-evil creatures presented in the volume.

Monster Manual II[]

Monster Manual II was a 160-page hardcover book published in 1983, also credited solely to Gygax.[1] The book was a supplement describing over 250 monsters, most with illustrations. Many of the monsters were drawn from scenario modules.[1] The book included random encounter tables for dungeon and wilderness settings built from the Monster Manual, Fiend Folio, and Monster Manual II.[1] Some of its contents were taken from various AD&D adventure modules, in particular quite a number from S4: Lost Caverns of Tsojcanth, and a dozen new devils that had been first published in the pages of Dragon magazine. Like the Fiend Folio before it, the monsters in Monster Manual II listed the experience point value for each monster within the entry. The Monster Manual II along with the First Edition Unearthed Arcana book featured quite a number of monsters, races, and places from Gary Gygax’s home Greyhawk campaign world.

Advanced Dungeons & Dragons 2nd Edition[]

The Monstrous Compendium superseded the Monster Manual with the release of AD&D 2nd edition.[1] The Compendium was a binder of looseleaf sheets, rather than a hardback book. The first two volumes contained the core monsters of the game. These were followed by many appendices that contained extra monsters for particular campaign settings.

The format was intended to help Dungeon Masters (DM) keep handy only the monster statistics needed for a particular game session, as well as to greatly expand the information about each monster, as each was given at least one full page. It would also mean they would only need to purchase core volumes and appendix volumes for the campaigns they wanted, rather than getting a mix of monsters in books. However, the binder format ultimately proved impractical for two main reasons. First, looseleaf pages were not as durable as the hardcover format. As it was a frequently used game aid this was a serious concern. Second, TSR routinely printed different monsters on each side of a sheet, making it impossible to keep monsters in strict alphabetical order.

In 1993, the Monstrous Manual was released,[3] compiling all monsters from the first two volumes of the Monstrous Compendium plus many monsters from other sources into a 384-page hardcover book edited by Doug Stewart. More Monstrous Compendium appendices were released as a supplements to the Monstrous Manual in the form of paperback books. They included updated reprints of loose leaf Monstrous Compendium Appendices and new volumes.

Dungeons & Dragons 3rd edition[]

The Monster Manual for the third edition of D&D was released in August 2000 as the third of three core books of the system. Monte Cook, Jonathan Tweet, and Skip Williams all contributed to the third edition Monster Manual.[6] Williams is credited with the design of the book. The updates were not intended to make major changes, only to update older monsters to third edition rules. According to Williams, «the first item on the agenda was combing through the game’s twenty year collection of monsters, and deciding which ones were going into the book… The design team decided to focus on creatures that fit well into classic dungeon style adventures, with extra emphasis on creatures we felt the game needed.»[7] In 2001 Monster Manual won the Origins Award for Best Graphic Design of a Roleplaying Game, Adventure, or Supplement 2000.[8] One reviewer called it «…an essential reference book, and it is a bargain…»[9]

The next volumes, Monster Manual II and Fiend Folio were new monster-specific rulebooks. They contain mostly updated monsters from the sourcebooks of earlier editions, though some monsters have almost no overlap with those of their first edition namesakes. There were no new versions of Monster Manual II or Fiend Folio for the 3.5 edition of D&D, although update errata for both volumes and for the original third edition Monster Manual are available for download from the publisher’s website.[10]

Dungeons & Dragons version 3.5[]

In July 2003, the Monster Manual was revised and released again for D&D v 3.5. The revision was done by Rich Baker and Skip Williams. The 3.5 revision has a slightly different entry on each monster than 3rd edition. Notably, each monster’s attack has been divided into attack and full attack entries.[11] When asked about the hardest part in revising the book, Rich Baker replied: «The hardest part of the job was probably the sheer volume of the work we needed to do. There are hundreds of monster entries, and each monster has a couple dozen data points to examine and check.»[12] Some creatures from the Psionics Handbook and the third edition Manual of the Planes were added to the revised book.[11] Further revision included the addition of an enhanced version of most monsters as an example of advancement (usually either with a template or with class levels). Many monsters also included instructions on how to use them as player characters.

The Monster Manual v 3.5 was reproduced as a premium reprint on September 18, 2012.[13]

Monster Manual III[]

Monster Manual III was published in 2004, and was designed by Rich Burlew, Eric Cagle, Jesse Decker, Andrew J. Finch, Gwendolyn F.M. Kestrel, Rich Redman, Matthew Sernett, Chris Thomasson, and P. Nathan Toomey. This Monster Manual is notable for its descriptions of where the monsters might be found in the Eberron and Forgotten Realms campaign settings.[14] Chris Perkins explained: «Almost all of the monsters in the Monster Manual III are new. We didn’t want to give gamers a bunch of beasties they’d already seen, and we found several interesting monster niches to fill.[15]

Monster Manual IV[]

Monster Manual IV, published July 2006, was designed by Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Matthew Sernett, Eric Cagle, Andrew Finch, Christopher Lindsay, Kolja Raven Liquette, Chris Sims, Owen K.C. Stephens, Travis Stout, JD Wiker, and Skip Williams. This book was also published in the v3.5 format and used the new stat block format that was introduced in the Dungeon Master’s Guide II. Monster Manual IV contained fewer actual monsters than Monster Manual II and III, but had sample lairs and encounters for them, gave stats for classes and templates applied to old creatures, and full page maps. The book also ties into the «Year of the Dragons» theme that Wizards of the Coast planned out for 2006 with the Spawn of Tiamat, yet contains no new monsters that are considered true dragons.

Special Edition Monster Manual[]

In October 2006, the Special Edition Monster Manual was released, completing the set of special edition core rulebooks started in 2004 to commemorate the 30th anniversary of D&D. Like the others, this book was leather-bound with silver-gilt edges and a cloth bookmark. The book was expanded with some new information, 31 new illustrations, and a new index. All collected errata up to its release date were included in this revision.[16]

Monster Manual V[]

Monster Manual V was released in July 2007, with David Noonan as lead designer, and additional design by Creighton Broadhurst, Jason Bulmahn, David Chart, B. Matthew Conklin III, Jesse Decker, James «Grim» Desborough, Rob Heinsoo, Sterling Hershey, Tim Hitchcock, Luke Johnson, Nicholas Logue, Mike McArtor, Aaron Rosenberg, Robert J. Schwalb, Rodney Thompson, and Wil Upchurch. This book was published in the same format as the Monster Manual IV, featuring lairs and tactics and, like III and IV, detailing how these new monsters fit into Eberron and Forgotten Realms.

Dungeons & Dragons 4th edition[]

The D&D 4th edition Monster Manual was released with the other core books on June 6, 2008. It featured the demon prince Orcus on the cover. The book was designed by Mike Mearls, Stephen Schubert, and James Wyatt.

Monster Manual 2 was released on May 20, 2009 with Demogorgon on the cover; Monster Manual 3 was released on June 15, 2010 featuring Lolth on its cover.

Monster Vault was released November 16, 2010 and featured monsters introduced in the Monster Manual revised to the new format that was introduced in Monster Manual 3. Monster Vault: Threats to the Nentir Vale was released June 28, 2011 and re-introduced a few new monsters as well as several related to the setting of Nentir Vale. All volumes of the Monster Vault are parts of the Dungeons & Dragons Essentials line of 4th edition D&D products.

Dungeons & Dragons 5th edition[]

The D&D 5th edition Monster Manual was the second core book released for the new edition in September 2014. The cover depicts the beholder Xanathar attacking adventurers in the Underdark.

References[]

{{#vardefine:numCol|2}}

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books, 106–107.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Turnbull, Don (August–September 1978). «The Open Box, The Monster Manual». White Dwarf (8): 16–17.<templatestyles src=»Module:Citation/CS1/styles.css»></templatestyles>
  3. 3.0 3.1 The History of TSR. Wizards of the Coast. Archived from the original on October 4, 2008. Retrieved on August 20, 2005.
  4. Dungeons & Dragons FAQ. Wizards of the Coast. Archived from the original on October 3, 2008. Retrieved on October 3, 2008.
  5. Monster Manual. Wizards of the Coast. Retrieved on June 24, 2013.
  6. «Profiles: Monte Cook». Dragon. Renton, Washington: Wizards of the Coast (#275): 10, 12, 14. September 2000.<templatestyles src=»Module:Citation/CS1/styles.css»></templatestyles>
  7. Ryan, Michael G. (October 2000). «ProFiles: Skip Williams». Dragon. Renton, Washington: Wizards of the Coast (#276): 12, 14, 16.<templatestyles src=»Module:Citation/CS1/styles.css»></templatestyles>
  8. 2000: List of Winner. Origins Game Fair. Academy of Adventure Gaming Arts and Design. Archived from the original on December 24, 2007. Retrieved on December 24, 2007.
  9. Shafer, Scott (October 20, 2000). Pyramid Picks: Monster Manual (WotC) and Creature Collection (Sword & Sorcery Studios), for D&D3/d20. Pyramid. Steve Jackson Games. Retrieved on December 24, 2007.
  10. D&D v.3.5 Accessory Update Booklet. (2003). Archived from the original on August 11, 2003.
  11. 11.0 11.1 Ehrbar, Steven E. (August 22, 2003). Pyramid Review: Monster Manual v.3.5 (for Dungeons & Dragons). Pyramid. Steve Jackson Games. Retrieved on December 24, 2007.
  12. Ryan, Michael (July 4, 2003). Product Spotlight: D&D 3.5. Wizards of the Coast. Retrieved on August 11, 2013.
  13. 3.5 Edition Premium Monster Manual. Wizards of the Coast. Retrieved on June 24, 2013.
  14. Honeywell, Steve (January 21, 2005). Pyramid Review: Monster Manual III (for Dungeons & Dragons). Pyramid. Steve Jackson Games. Retrieved on December 24, 2007.
  15. Ryan, Michael (September 3, 2004). Product Spotlight: Monster Manual III. Wizards of the Coast. Retrieved on August 12, 2013.
  16. Wizards.com. Archived from the original on November 16, 2006.

External links[]

  • Detailed information on the 1st Monster Manual and differences between printings
  • 3rd Edition Monster Manual at Wizards of the Coast website.
  • 4th Edition Monster Manual at Wizards of the Coast website.

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  • The Monster Manual, released in 2014, is one of the three core rulebooks for Dungeons & Dragons 5th edition. It presents rules and game statistics for monsters, and is intended primarily for use by the Dungeon Master.

    Content

    The Monster Manual contains statistics for over 300 monsters, miscellaneous creatures (mostly mundane animals), and NPCs.

    Cover

    As described on the book’s index page, the front cover depicts the beholder crime lord Xanathar of Waterdeep, ambushing explorers in the depths of Undermountain. This explicitly places this event in the Forgotten Realms. On the back cover, a grick can be seen.

    According to Expedition to Undermountain (2007), Xanathar maintains a lair in the third level of Undermountain. Intruders are readily spotted by hidden eyeball beholderkin and reported to Xanathar. However, he prefers to avoid physical combat where possible.

    The cover image is drawn by Raymond Swanland. A higher resolution wallpaper of this image can be found at Wizards.com.

    Introduction

    The Monster Manual begins with an eight-page introduction which briefly describes how to use the monster manual, how to read statblocks, monster types and locales, various rules relevant to monters such as experience point values and resistances, and the rules for legendary creatures.

    List of monsters

    The main section of Monster Manual contains game statistics for the following creatures:

    aarakocra,
    aboleth,
    angels (deva, planetar, solar),
    animated objects (animated armor, flying sword, rug of smothering),
    ankheg,
    azer,
    banshee,
    basilisk,
    behir,
    beholders (beholder, death tyrant, spectator),
    blights (twig blight, needle blight, vine blight),
    bugbears (bugbear, bugbear chief),
    bulette,
    bullywug,
    cambion,
    carrion crawler,
    centaur,
    chimera,
    chuul,
    cloaker,
    cockatrice,
    couatl,
    crawling claw,
    cyclops,
    darkmantle,
    death knight,
    demilich,
    demons (balor, barlgura, chasme, dretch, glabrezu, goristro, hezrou, manes, marilith, nalfeshnee, quasit, shadow demon, vrock yochlol),
    devils (barbed devil, bearded devil, bone devil, chain devil, erinyes, horned devil, ice devil, imp, lemure, pit fiend, spined devil),
    dinosaurs (allosaurus, ankylosaurus, plesiosaurus, pteranodon, triceratops, tyrannosaurus rex),
    displacer beast,
    doppelganger,
    dracolich,
    dragon, shadow (young red shadow dragon),
    dragons (ancient, adult, young and wyrmling statblocks for each of the black, blue, green, red, white, brass, bronze, copper, gold, silver dragons),
    dragon turtle,
    drider,
    dryad,
    duergar,
    elementals (air elemental, earth elemental, fire elemental, water elemental),
    elves: drow,
    empyrean,
    ettercap,
    ettin,
    faerie dragon,
    flameskull,
    flumph,
    fomorian,
    fungi (gas spore, shrieker, violet fungus),
    galeb duhr,
    gargoyle,
    genies (dao, djinni, efreeti, marid),
    ghost,
    ghouls (ghast, ghoul),
    giants (cloud giant, fire giant, frost giant, hill giant, stone giant, storm giant),
    gibbering mouther,
    gith,
    gnolls (gnoll, gnoll pack lord, gnoll fang of Yeenoghu),
    gnome, deep (svirfneblin),
    goblins (goblin, goblin boss),
    golems (clay golem, flesh golem, iron golem, stone golem),
    gorgon,
    grell,
    grick,
    griffon,
    grimlock,
    hags (green hag, night hag, sea hag),
    half-dragon (half red-dragon veteran),
    harpy,
    hell hound,
    helmed horror,
    hippogriff,
    hobgoblins (hobgoblin, hobgoblin captain),
    homunculus,
    hook horror,
    hydra,
    intellect devourer,
    invisible stalker,
    jackalwere,
    kenku,
    kobolds (kobold, winged kobold),
    kraken,
    kuo-toa (kuo-toa, kuo-toa archpriest, kuo-toa whip),
    lamia,
    lich,
    lizardfolk (lizardfolk, lizardfolk shaman, lizard king/queen),
    lycanthropes (werebear, wereboar, wererat, weretiger, werewolf),
    magmin,
    manticore,
    medusa,
    mephits (dust mephit, ice mephit, magma mephit, mud mephit, smoke mephit, steam mephit),
    merfolk,
    merrow,
    mimic,
    mind flayer,
    minotaur,
    modrons (monodrone, duodrone, tridrone, quadrone, pentadrone),
    mummies (mummy, mummy lord),
    myconids (myconid sprout, quaggoth spore servant, myconid adult, myconid sovereign),
    nagas (bone naga, spirit naga, guardian naga),
    nightmare,
    nothic,
    ogres (ogre, half-ogre),
    oni,
    oozes (black pudding, gelatinous cube, gray ooze, ochre jelly),
    orcs (orc, orc war chief, orc eye of Gruumsh, orog),
    otyugh,
    owlbear,
    pegasus,
    peryton,
    piercer,
    pixie,
    pseudodragon,
    purple worm,
    quaggoth,
    rakshasa,
    remorhazes (remorhaz, young remorhaz),
    revenant,
    roc,
    roper,
    rust monster,
    sahuagin (sahuagin, sahuagin priestess, sahuagin baron),
    salamanders (fire snake, salamander),
    satyr,
    scarecrow,
    shadow,
    shambling mound,
    shield guardian,
    skeletons (skeleton, minotaur skeleton, warhorse skeleton),
    slaadi (red slaad, slaad tadpole, blue slaad, green slaad, gray slaad, death slaad),
    specter,
    sphinxes (androsphinx, gynosphinx),
    sprite,
    stirge,
    succubus/incubus,
    tarrasque,
    thri-kreen,
    treant,
    troglodyte,
    troll,
    umber hulk,
    unicorn,
    vampires (vampire, vampire spawn),
    water weird,
    wight,
    will-o’-wisp,
    wraith,
    wyvern,
    xorn,
    yetis (yeti, abominable yeti),
    yuan-ti (yuan-ti abomination, yuan-ti malison, yuan-ti pureblood),
    yugoloths (arcanaloth, mezzoloth, nycaloth, ultroloth),
    zombies (zombie, beholder zombie, ogre zombie).

    Appendix A: Miscellaneous Creatures

    Appendix A: Miscellaneous Creatures contains additional statistics for various creatures, primarily animals and fantastic variants of animals. Little to no lore is printed for these creatures, and only a few have art.

    ape,
    awakened shrub,
    awakened tree,
    axe beak,
    baboon,
    badger,
    bat,
    black bear,
    blink dog,
    blood hawk,
    boar,
    brown bear,
    camel,
    cat,
    constrictor snake,
    crab,
    crocodile,
    death dog,
    deer,
    dire wolf,
    draft horse,
    eagle,
    elephant,
    elk,
    flying snake,
    frog,
    giant ape,
    giant badger,
    giant bat,
    giant boar,
    giant centipede,
    giant constrictor snake,
    giant crab,
    giant crocodile,
    giant eagle,
    giant elk,
    giant fire beetle,
    giant frog,
    giant goat,
    giant hyena,
    giant lizard,
    giant octopus,
    giant owl,
    giant poisonous snake,
    giant rat,
    giant scorpion,
    giant sea horse,
    giant shark,
    giant spider,
    giant toad,
    giatn vulture,
    giant wasp,
    giant weasel,
    giant wolf spider,
    goat,
    hawk,
    hunter shark,
    hyena,
    jackal,
    killer whale,
    lion,
    lizard,
    mammoth,
    mastiff,
    mule,
    octopus,
    owl,
    panther,
    phase spider,
    poisonous snake,
    polar bear,
    pony,
    quipper,
    rat,
    raven,
    reef shark,
    rhinoceros,
    riding horse,
    saber-toothed tiger,
    scorpion,
    sea horse,
    spider,
    swarm of bats,
    swarm of insects,
    swarm of poisonous snakes,
    swarm of quippers,
    swarm of rats,
    swarm of ravens,
    tiger,
    vulture,
    warhorse,
    weasel,
    winter wolf,
    wolf,
    worg.

    Appendix B: Nonplayer Characters

    Appendix B: Nonplayer Characters containts statblocks for humanoid opponents. This marks a change from previous editions of the game, such as Dungeons & Dragons 3.5, which had included NPC statistics in the Dungeon Master’s Guide. Appendix B contains statistics for:

    acolyte,
    archmage,
    assassin,
    bandit,
    bandit captain,
    berserker,
    commoner,
    cultist,
    cult fanatic,
    druid,
    gladiator,
    guard,
    knight,
    mage,
    noble,
    priest,
    scout,
    spy,
    thug,
    tribal warrior,
    veteran.

    Development and release

    According to the book’s inside cover, the Monster Manual for D&D 5th edition was released on September 2014. The store release date was Sept 19 for Wizards Play Network stores, and Sept 30 for all other retailers.[1] Pre-release copies were available to staff as early as August 18, when author Jeremy Crawford tweeted a photograph of his copy next to a garden gnome.

    Reception and influence

    Dungeons & Dragons 5th edition was highly successful, and saw unprecedented growth. In 2018, the Monster Manual appeared as #76 on Amazon’s top 100 bestselling books.[2]

    External links

    • Product overview

    References

    1. «September 19 is the Monster Manual’s release date for WPN stores. It’s September 30 everywhere else.» Jeremy Crawford, Twitter.
    2. How Well is 5th Edition D&D Selling?, Unpossible Journeys
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    • Adam Bradford

      May 26, 2017

    • Category Icon
      Monster Manual

    A menagerie of legendary monsters for the world’s greatest roleplaying game.

    View Cover Art

    Disclaimer: Any similarities between monsters depicted in this book and monsters that actually exist are purely coincidental. That goes double for mind flayers, which absolutely, utterly, and completely do not exist, nor do they secretly run the D&D team. Do we really need a disclaimer to tell you that? You shouldn’t use your brain to consider such irrational thoughts. They only make the mind cluttered, confused, and unpleasantly chewy. A good brain is nice, tender, and barely used. Go ahead, put down this book and watch some reality TV or Internet cat videos. They’re really funny these days. You won’t regret it. We say this only because we love you and your juicy, succulent gamer brain.

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